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Virtually Heroes
Movie

Virtually Heroes

2013Unknown

Woke Score
3
out of 10

Plot

Two self-aware characters in a "Call of Duty" style video game struggle with their screwy, frustrating existence.

Overall Series Review

Virtually Heroes is a highly self-aware meta-comedy that puts an existential spin on the Vietnam-era shooter genre. The film follows two American soldiers trapped in a video game who are conscious of their scripted lives, endless deaths, and repeated missions, which include rescuing an anti-war photographer. The humor comes from the deconstruction of military/shooter game clichés, not from political or social commentary. The plot's main conflict is the characters' search for meaning outside their programmed loop, culminating in a form of spiritual allegory. The movie's style is intentionally low-budget, utilizing stock footage from older war films, which anchors its aesthetic in classic action movie tropes. Thematically, it is a simple deconstruction of the 'hero' archetype in a digital prison.

Categorical Breakdown

Identity Politics3/10

The film satirizes the generic 'Call of Duty'-style video game, placing two white American soldiers against an endless supply of Viet Cong enemies, who are simply 'brown folks' running into machine-gun fire. This is a critique of a shallow video game trope, not a lecture on intersectional privilege or systemic oppression. The conflict is existential, with character merit being about rising above their programmed game stats, not their immutable characteristics.

Oikophobia5/10

The setting is a satirical 'this time we win' Vietnam fantasy that has the main characters shouting 'USA! USA!' before being killed and restarting. This mocks jingoistic war games and the idea of a triumphant American military fantasy. However, the film is primarily focused on the characters' virtual existence and not a deep indictment of American history or Western civilization as fundamentally corrupt.

Feminism3/10

The core mission involves the male heroes attempting to 'get the girl,' who is a 'shapely, anti-war photographer.' She is consistently framed as the male hero's romantic 'prize' or an object to be saved, a clear spoof of classic action/video game tropes. The female character is not a 'Girl Boss' and the movie does not contain anti-natalist messaging; the gender dynamic is a throwback to a much older, less-woke era of filmmaking which it spoofs.

LGBTQ+1/10

There is no evidence of alternative sexualities being centered in the narrative. The plot focuses exclusively on the male-female pairing as the 'prize' for completing the game. No elements of queer theory or lecturing on gender identity are present in the narrative.

Anti-Theism6/10

The plot becomes a religious allegory, where the characters' 'God' is revealed to be a 'pimply kid' who plays the game, representing a negligent and uncaring divinity. The spiritual focus is an existential critique (theodicy) of their programmed reality, not hostility toward or vilification of traditional organized religion, particularly Christianity. The film also introduces a 'Yoda-like monk' figure who offers a form of non-Western spiritual enlightenment.