← Back to Directory
Doraemon: Nobita's Secret Gadget Museum
Movie

Doraemon: Nobita's Secret Gadget Museum

2013Unknown

Woke Score
1
out of 10

Plot

While Doraemon is asleep, a famous thief comes and steals his cat-bell. Without his cat-bell, Doraemon starts to act more and more like a normal cat. In order to stop this, Nobita, Shizuka, Suneo, and Gian have to go and search for his bell, so they go to a factory where all of Doraemon's gadgets are made.

Overall Series Review

Doraemon: Nobita's Secret Gadget Museum is a traditional Japanese animated feature focusing on friendship, mystery, and adventure in a futuristic setting. The plot centers on Nobita and his friends traveling to a 22nd-Century museum to recover Doraemon’s stolen cat-bell, which holds sentimental value, while simultaneously uncovering a larger scheme involving the museum's power source. The narrative prioritizes character-driven actions, ingenuity, and teamwork to solve a problem and avert a technological crisis. The film maintains the core dynamics of the long-running franchise, emphasizing perseverance and loyalty as key virtues. The themes of the movie are universal, focusing on the power of memory, friendship, and responsibility.

Categorical Breakdown

Identity Politics1/10

The movie follows the established main cast of a Japanese franchise, whose conflict is based entirely on a personal mystery and a technological crisis, not on immutable characteristics. Character success and failure are determined by individual effort and merit. There is no commentary on race, intersectional hierarchy, or vilification of any group.

Oikophobia1/10

The film is a Japanese production that celebrates the ingenuity and creativity of the Japanese-coded characters’ futuristic world (the 22nd Century Gadget Museum). The conflict is a local problem caused by a misguided individual, not a broad condemnation of Japanese culture, history, or 'Western' civilization. The narrative promotes innovation and loyalty, embodying a spirit of gratitude for progress.

Feminism2/10

The core female characters, particularly Shizuka, participate in the adventure but do not assume a 'Girl Boss' role, retaining their traditional characterizations. The gender roles generally align with the complementary dynamics of the source material. A scene involving a character's clothing being accidentally stripped by a vacuum, an old anime trope for mild comic relief, is a non-woke trope that is mildly objectifying but does not forward an anti-natalist or female superiority message.

LGBTQ+1/10

The narrative adheres to the normative structure of the source material, focusing on a traditional group of friends and the implied future male-female pairing. There is no introduction or centering of sexual ideology, alternative sexualities, or discussion of gender theory.

Anti-Theism1/10

The movie is a science-fiction adventure/mystery where the central conflict is technological and personal (recovering a bell, stabilizing a power core). There are no religious characters, no hostility directed toward Christianity or any religion, and the moral framework is based on objective values of friendship, loyalty, and doing the right thing, consistent with a transcendent moral law.